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In a software factory, code matters — but what truly turns a system into a product is the user experience. UX (User Experience) and UI (User Interface) are the pillars that determine whether a system is used with ease and satisfaction or with furious, rage-filled clicks.

Here, we don’t deliver admin panels with 10 tabs and 200 fields. We deliver interfaces that make sense, workflows that respect the user, and products that feel built for the operations team — not against it.

UX: the logic behind what the user sees
UX is the plan, the mental map, the “why” behind every screen, every field, every action. In our factory, UX starts before the first line of code:

We map the journey of real users (not an idealized business flow).

We structure simple workflows, with fewer steps and fewer friction points.

We define personas, flows, screen by screen, and validate everything with prototypes before writing a single line of code.

The focus is simple: Is it easy to use? Is it fast to complete tasks? Does the user understand what needs to be done?

Because good UX isn’t just about “not crashing” — it’s about making the user feel the system is there to help, not to get in the way.

UI: visuals that guide, without losing identity
UI is what the user sees, taps, and drags. But it’s not just about being “pretty” — it’s functional, clear, and consistent. Here, UI follows clear rules:

Colors, typography, spacing, and icons aligned with the brand, always prioritizing clarity.

Clear visual hierarchy: what’s important stands out, what’s secondary doesn’t compete.

Reusable components within a design system, so developers and designers all speak the same language.

Screens designed for desktop, tablet, and mobile, with built-in responsiveness and accessibility.

Well-crafted UI doesn’t strain the eyes, doesn’t create doubts, and doesn’t need instructions to be used.

Integration with development
In our factory, UX/UI isn’t an isolated “design phase.” It’s part of the entire process:

Living prototypes (Figma, XD, etc.) are delivered before development, and the technical team validates feasibility from day one.

Developers participate in user validations, understand the reasoning behind each decision, and propose technical improvements to the experience.

Components designed in UX/UI are translated into real libraries (React, Flutter, Android, iOS), ensuring what’s designed is exactly what goes into production.

This reduces rework, minimizes usability bugs, and accelerates delivery of products that are truly ready for real-world use.

Result: systems everyone wants to use
When UX/UI is treated seriously, the system becomes more than just functionality:

Reduced learning curves and endless training sessions.

Higher productivity and fewer operational errors day to day.

Real engagement and adoption — no more systems ignored because “they’re hard to use.”

Here, we don’t just deliver software. We deliver products that make users’ work lighter, faster, and more human.

If you’d like, I can adapt this text into a shorter version (for slide presentations) or a more technical one (with flow examples, design patterns, and tools used).